原创作者: wuhua
阅读:1196次
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更新时间:2011-05-26
大家都知道。设计一个好的软件,无非是要求程序稳定,可扩展,可修改跟可移值。在没有出现j2me之前,写手机程序是一件很痛苦的事情。因为你要针对很多的机型进行设计,因此导致了很少人会去涉及。因为设计这样的程序对程序员来说是个挑战。现在不同了。有了j2me使开放手机软件变的容易,而且很快乐。
定义一个与平台无关的各个参数的类,比如把按键的键值放在这里。这样以后修改起来就很方便。
以上是本人经过互联网学习,上面的一些代码出自一些开源的。
大家可以按照需要修改。共同学习。
定义一个与平台无关的各个参数的类,比如把按键的键值放在这里。这样以后修改起来就很方便。
/** * Provides platform dependent settings for Sun WTK platform * 提供初始化获取手机屏幕的高,宽等。 * 注意Nokia平台还是需要调用sizeChange方法重新获取。 * @author Greg Gridin */ public class Platform extends Canvas { static public final byte PLATFORM_BARTEO = 1; static public final byte PLATFORM_LG = 2; static public final byte PLATFORM_MOTOROLA = 3; static public final byte PLATFORM_MOTOROLA_V = 4; static public final byte PLATFORM_NOKIA = 5; static public final byte PLATFORM_NOKIA_30 = 6; static public final byte PLATFORM_SIEMENS = 7; static public final byte PLATFORM_SAMSUNG = 8; static public final byte PLATFORM_SONYERICSSON = 9; static public final byte PLATFORM_SUN_WTK = 10; static public final byte PLATFORM = PLATFORM_SUN_WTK; /** * The width in pixels of a screen */ public static int WIDTH; /** * The height in pixels of a screen */ public static int HEIGHT; /** * Indicated whether the phone has hardware support for double buffering for * screen painting */ public static final boolean DOUBLE_BUFFER = true; /** * "No-key" key code */ public static final int KEY_UNDEFINED = 0; public static final int KEY_FULL_MODE = 48; /** * Key code for the UP game action. */ public static final int KEY_UP = -1; /** * Key code for the LEFT game action. */ public static final int KEY_LEFT = -3; /** * Key code for the RIGHT game action. */ public static final int KEY_RIGHT = -4; /** * Key code for the DOWN game action. */ public static final int KEY_DOWN = -2; /** * Key code for the FIRE game action. */ public static final int KEY_FIRE = -5; /** * Key code for left soft key */ public static final int KEY_SOFT_LEFT = -6; /** * Key code for right soft key */ public static final int KEY_SOFT_RIGHT = -7; /** * Key code for PHONE_ON key (green button) */ public static final int KEY_PHONE_ON = -10; /** * Key code for PHONE_OFF key (red button) */ public static final int KEY_PHONE_OFF = -11; /** * Key code for CLEAR key */ public static final int KEY_CLEAR = -8; /** * Key code for VOLUME UP key */ public static final int KEY_VOLUME_UP = KEY_UNDEFINED; /** * Key code for VOLUME DOWN key */ public static final int KEY_VOLUME_DOWN = KEY_UNDEFINED; /** * Key code for "fictitious" ENTER key Some phones does not have FIRE * button, we have to find out the replacement */ public static final int KEY_ENTER = KEY_FIRE; public static final int KEY_PAGEUP = 42; public static final int KEY_PAGEDOWN = 35; public static final int REFRESH = 53; protected void paint(Graphics g) { } static { Canvas dummy = new Canvas() { public void paint(Graphics g) { } /** 当整个屏幕大小改变时候,通知其他屏幕,屏幕大小改变了 **/ protected void sizeChanged(int w, int h) { if(h>HEIGHT){ WIDTH = w; HEIGHT = h; } } }; dummy. setFullScreenMode(true); //不知道为什么这里总是不能修正高度 if(dummy.getHeight() > HEIGHT){ WIDTH = dummy.getWidth(); HEIGHT = dummy.getHeight(); } dummy = null; //System.out.println("配置正确!"); } public final static long getTotalMemory(){ long memory = Runtime.getRuntime().totalMemory(); return memory; } public final static long getfreeMemory(){ long memory = Runtime.getRuntime().freeMemory(); return memory; } } // class
/** * The colors available to midlets. * 定义一些常用颜色配置 * */ public class Color { /** * "Transparent" color. This color is valid for Motorola handsets, but may not apply for all phones. */ public static final int TRANSPARENT = 0xFFFFFFFF; /** * The color white. */ public static final int WHITE = 0xFEFEFE; /** * The color dark gray. */ public static final int DK_GRAY = 0x555555; /** * The color black. */ public static final int BLACK = 0x000000; } // class Color
/** * Sets the style for the application. * This style is blue/white/black for color screens * * @author Greg Gridin */ public class Style { /** * Plain style small size font */ public static final Font PLAIN_SMALL = Font.getFont(Font.FACE_PROPORTIONAL, Font.STYLE_PLAIN, Font.SIZE_SMALL); /** * Plain style medium size font */ public static final Font PLAIN_MEDIUM = Font.getFont(Font.FACE_PROPORTIONAL, Font.STYLE_PLAIN, Font.SIZE_MEDIUM); /** * Plain style large size font */ public static final Font PLAIN_LARGE = Font.getFont(Font.FACE_PROPORTIONAL, Font.STYLE_PLAIN, Font.SIZE_LARGE); /** * Bold style small size font */ public static final Font BOLD_SMALL = Font.getFont(Font.FACE_PROPORTIONAL, Font.STYLE_BOLD, Font.SIZE_SMALL); /** * Bold style medium size font */ public static final Font BOLD_MEDIUM = Font.getFont(Font.FACE_PROPORTIONAL, Font.STYLE_BOLD, Font.SIZE_MEDIUM); /** * Bold style large size font */ public static final Font BOLD_LARGE = Font.getFont(Font.FACE_PROPORTIONAL, Font.STYLE_BOLD, Font.SIZE_LARGE); /** * Default font to use for text */ public final static Font TEXT_FONT = PLAIN_SMALL; /** * Default font to use for header text */ public final static Font HEADER_FONT = BOLD_SMALL; /** * Default font to use for soft key text */ public final static Font SOFTKEY_FONT = BOLD_SMALL; /** * Default font to use for text fields */ public final static Font TEXT_FIELD_FONT = TEXT_FONT; /** * Default color for texts */ public static final int TEXT_COLOR = Color.BLACK; /** * Color to use for component borders (example: textfield component) */ public static final int BORDER_COLOR = Color.BLACK; /** * Default color for focused backgrounds */ public static final int FOCUSED_BACKGROUND_COLOR = Color.DK_BLUE; /** * Default color for focused texts */ public static final int FOCUSED_TEXT_COLOR = Color.WHITE; /** * Default color for cursor */ public static final int CURSOR_TEXT_COLOR = Color.BLACK; /** * Default color for cursor background */ public static final int CURSOR_BACKGROUND_COLOR = Color.WHITE; /** * Default color for scrollbar arrows */ public static final int ARROW_COLOR = Color.BLACK; /** * Default color for screen title background */ public static final int TITLE_BACKGROUND_COLOR = Color.LT_BLUE; /** * Default color for screen title text */ public static final int TITLE_TEXT_COLOR = Color.BLACK; /** * Default color for SoftKeyBar background */ public static final int SOFTKEYBAR_BACKGROUND_COLOR = Color.LT_BLUE; /** * Default color for SoftKeyBar text */ public static final int SOFTKEYBAR_TEXT_COLOR = Color.BLACK; /** * Vertical gap, in pixels, between components */ public static final int V_GAP = 1; /** * Horizontal gap, in pixels, between components */ public static final int H_GAP = 1; /** * Custom fields horizontal gap, in pixels, between block and separator */ public static final int CF_H_GAP = 1; /** * Default background color */ public static final int BACKGROUND_COLOR = Color.TRANSPARENT; /** * Type of text fields */ public static final boolean SCROLLABLE_TEXTFIELD = true; private Style() { } } // class Style
以上是本人经过互联网学习,上面的一些代码出自一些开源的。
大家可以按照需要修改。共同学习。
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